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A DC20 rumor check tells you the former owner of the keep was a famous adventurer and rumored to be very wealthy.
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The intro DOES list one bit of good advice: a rival party of murder hobo’s can be used to put pressure on the party to get their asses in gear and generate some time pressure. “Rogers boys just hit Niko’s grain wagons” is a fucking hook. “You’ve heard rumors of wealth”, “Bandits live there.” Those are not hooks. It becomes a wall of text that causes your eyes to glaze over.ĩ6 pages and four lame ass hooks of one sentence each that rank right up there with “caravan guard” … *sigh*. Worse, it helps to obfuscate the parts of the room description that you DO need to run the game. It adds nothing to help you run the game. There’s lots of “This room was once used as BLAH but is now unrecognizable blah blah blah.” This is useless. It’s bland and completely over the top in its faux-organization. This one offers very little new or great. This thing is a poster-child for bad modern design. One page per room and maybe thirty rooms total.
#THE KEEP ON THE BORDERLANDS 5E FREE PDF FULL#
The last 25 pages are full of pre-gens and illustrations already seen elsewhere in the adventure? Oh expectations, you cause so many problems in my life, but also provide so many answers.īandits in a tower, goblins on one dungeon level and undead in another. Let’s see … eight pages of filler before the content actually starts … always a good sign. A 96 page Raging Swan release means probably about 20 pages of content. Travellers now disappear with alarming regularity from the nearby road and the local folk fear some slumbering evil has claimed the ruin as its own.Īn adventure only an actuarial could love. Sacked by marauding goblins decades ago the place was thought abandoned, but shadows now creep among the forest’s great boles and footprints have appeared on the single, overgrown track leading to the keep. A ruined monument to folly and ego, the Shadowed Keep stands atop an isolated bluff deep in a mist-wreathed forest.